

Hi you very much! For sure, Epic would appreciate your comments too.Ģ- Oh, true! But only with one rock, right? It's probably related to Nanite and its 'minimun LOD' thresold. I ran your demo on a factory overclocked 3080 on a 1440p 165Hz monitor.Ĭan you say exactly what the 8 and 9 keys do? I assume it enables/disables TSR but maybe it's something else. There was a lot of stutter at times, I assume this is because of the amount of data being transferred and also because this is a demo showing off features and not an optimised product. This doesn't happen in the dark part and is probably a bug. In the light part of the demo it's possible to have the clouds in the sky flicker at certain locations/camera angles even when the camera isn't moving. Of course these settings are personal preference. Motion blur seems to be on which makes the scenery look poor when in motion, mouse smoothing being on doesn't help either.

It seems to be trying to show a heat haze effect but it's strange as some distances from the player show it and some don't, ie from the camera to the far distance it is off then on then off etc. In the light part of the demo, the pixels shimmer in a way that isn't present in the dark part. The lighting is very good, the shadows do show different levels of aliasing depending on the settings. Digital Foundry missed this and it's probably a bug. At the boss fight if you approach the boss and look almost 90 degrees to the left, and then move forwards and backwards you will see scenery completely popping in and out. The LOD calibration is very good, it seems like the first time it's been calibrated almost correctly. Some thoughts (both positive and negative): Thank you very much for making this available to the general public.
